Greece, the 8th Century BCE. Can the aspiring young poet Homer win his first poetry competition and begin his rise to fame? 

Polish your text, work on performance skills, and collect customizable cards, each adding new elements to your poem. Each playthrough results in a totally different combination of storylines. What will your odyssey look like? 


CONTROLS:

UPDOWNLEFTRIGHTSPACE BAR

The game takes 15-30 minutes to complete. 


This project was created in ten days for the Adventure Jam 2023, and I created it live on stream! You can find the video archives here: https://www.youtube.com/playlist?list=PLgPQ2Z_BolO8kWViE3LuUvaksaAMl2pEe

Font: Unibody 8

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorThe Voice of Nick
GenreAdventure, Card Game, Interactive Fiction, Strategy, Visual Novel
Made withGameMaker
TagsDeck Building, Historical, mythology, Simple, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Development log

Comments

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(+1)

Wait - the Odyssey was written for a poetry slam? This detail has always escaped me until now ...


This is a wild idea. And for some reason it works flawlessly. The race against the looming deadline was a lot of fun (relatable too). Since you don't know what works best at the beginning and have to work it out gradually, the game is also not that easy (at least not for me) This also provides some replay value. Especially because you don't always get the same cards from Orestes.

I had to take a break between two playthroughs. The high-contrast white on black is a bit hard on my eyes, which aren't as good as they used to be. But the plain presentation in black and white is a really clever design decision. Fits the game perfectly.

The changing descriptions of the cards are amusing, the anachronisms are fun.  And the audience "reviews" are just delightful. The writing in general is really, really good. Enjoyed that a lot. I will definitely play this some more. :)

Thank you so much for the review and thoughts! It means so much that you were interested in playing a second time after completing the game- I was hoping the randomized elements and combination of upgrade mechanics would encourage multiple playthroughs. Really happy you enjoyed the writing too. Homer’s works are very important to me, and I spent a lot of time trying to refine every little piece of text for the cards and screenplay 😀 

Your point about the high-contrast ratio being able to hurt your eyes is a great point, and something I had not considered. In a future version I’ll look into how I can add a low-contrast mode and other accessibility settings!